Math Maze
Approximate Dimensions: 18 ft. by 10.5 ft. (including IN and OUT boxes); 12 ft. by 10.5 ft. (excluding IN/OUT boxes)
Recommended Paint Colors: yellow, red or white
# Cans Paint Needed: 2-3 # Pieces: 8 Click here to view general painting and installation instructions. |
Introducing the Math Maze School Blacktop Stencil - the innovative tool that brings the excitement of movement and learning together on your school blacktop! Designed to transform any outdoor space into an engaging math playground, this stencil offers a wide range of games and activities that reinforce essential math skills while allowing students to stay active and have fun.
With our Math Maze School Blacktop Stencil, math becomes an adventure! The large and durable stencil is made from high-quality materials that ensure longevity and easy cleaning, making it perfect for repeated use in any school environment. Whether you're a teacher looking to enhance your math curriculum or a school administrator seeking to create an interactive learning environment, this stencil is the ideal solution. Featuring a variety of math games and activities, the Math Maze School Blacktop Stencil provides endless opportunities for students to practice and reinforce different math learning standards. From basic arithmetic to advanced problem-solving, the stencil offers a comprehensive range of challenges suitable for various grade levels. The Math Maze School Blacktop Stencil encourages collaboration and teamwork among students. Imagine the thrill of working together to solve complex puzzles or navigating through challenging math equations. This interactive experience not only strengthens their math skills but also fosters social and communication skills in a dynamic outdoor setting. Order your Math Maze School Blacktop Stencil today and unlock the potential of your school's outdoor space. Get ready to witness the power of active learning and transform math education into an exhilarating journey! |
Curriculum & Math Activities
Math Maze
Input Output
Students start with a given number before entering the maze (0, 5, 10, etc.). The students then choose a pathway and solve the math problems along the way until they exit and have the output number. For example, one of the 6 unique maze pathways is: Input number +4 +3 -5 +8 +2 +4 -3 +6 -4 +2 +5 -3 +4 = Output number. If the input or starting number is 0, the output should be 23. If the starting number is 10, the output or final answer should be 23.
Operation Relay
Divide students into teams and assign each team a starting point within the math maze. Each team member takes turns solving math problems at different sections of the maze. Once they solve a problem, they tag the next team member, who moves to the next section to solve another problem. The team that completes the relay in the shortest time wins.
Operator Treasure Hunt
Provide students with a list of answers and challenge them to find the corresponding problems in the maze. They mark each problem they find until they have matched all the answers correctly. For example, if you gave a student the number "32", they would find a part of the maze where two consecutive numbers equal 32. In this maze, that could be "4x8".
Math Maze Dash
With a timer, have students move through the maze, solving as many problems and exiting the maze as quickly as possible, without making mistakes. Encourage students to challenge themselves and improve their speed and accuracy with each round.
Math Relay Race
Students are put in teams of 4-6 students. The first student moves through the maze in one the 6 distinct pathways, solving all of the problems, and then exiting the maze. Once they finish and exit, they tag or pass a baton to the next member of the team, that goes through the maze, but must take a different pathway. Once that students exits the maze, the next student completes the maze in a different pathway, and this continues until the entire team finishes. The team that finishes first wins!
Students start with a given number before entering the maze (0, 5, 10, etc.). The students then choose a pathway and solve the math problems along the way until they exit and have the output number. For example, one of the 6 unique maze pathways is: Input number +4 +3 -5 +8 +2 +4 -3 +6 -4 +2 +5 -3 +4 = Output number. If the input or starting number is 0, the output should be 23. If the starting number is 10, the output or final answer should be 23.
Operation Relay
Divide students into teams and assign each team a starting point within the math maze. Each team member takes turns solving math problems at different sections of the maze. Once they solve a problem, they tag the next team member, who moves to the next section to solve another problem. The team that completes the relay in the shortest time wins.
Operator Treasure Hunt
Provide students with a list of answers and challenge them to find the corresponding problems in the maze. They mark each problem they find until they have matched all the answers correctly. For example, if you gave a student the number "32", they would find a part of the maze where two consecutive numbers equal 32. In this maze, that could be "4x8".
Math Maze Dash
With a timer, have students move through the maze, solving as many problems and exiting the maze as quickly as possible, without making mistakes. Encourage students to challenge themselves and improve their speed and accuracy with each round.
Math Relay Race
Students are put in teams of 4-6 students. The first student moves through the maze in one the 6 distinct pathways, solving all of the problems, and then exiting the maze. Once they finish and exit, they tag or pass a baton to the next member of the team, that goes through the maze, but must take a different pathway. Once that students exits the maze, the next student completes the maze in a different pathway, and this continues until the entire team finishes. The team that finishes first wins!
Common Core Math Standards
Math Maze
Below are some of the major clusters of Common Core Math Standards that can be taught and reinforced with the Math Maze:
1st Grade Common Core Major Clusters
1.0A.A - Represent and solve problems involving addition and subtraction.
1.0A.B -Understand and apply properties of operations and the relationship between addition and subtraction.
1.0A.C - Add and subtract within 20.
1.0A.D - Work with addition and subtraction equations
2nd Grade Common Core Major Clusters
2.0A.A - Represent and solve problems involving addition and subtraction.
2.0A.B -Add and subtract within 20.
3rd Grade Common Core Major Clusters
3.0A.A - Represent and solve problems involving multiplication and division.
3.0A.C -Multiply and divide within 100.
3.0A.D - Solve problems involving the four operations, and identify and explain patterns in arithmetic.
4th Grade Common Core Major Clusters
4.0A.A - Use the four operations with whole numbers to solve problems.
5th Grade Common Core Major Clusters
5.0A.A - Write and interpret numerical expressions.
1st Grade Common Core Major Clusters
1.0A.A - Represent and solve problems involving addition and subtraction.
1.0A.B -Understand and apply properties of operations and the relationship between addition and subtraction.
1.0A.C - Add and subtract within 20.
1.0A.D - Work with addition and subtraction equations
2nd Grade Common Core Major Clusters
2.0A.A - Represent and solve problems involving addition and subtraction.
2.0A.B -Add and subtract within 20.
3rd Grade Common Core Major Clusters
3.0A.A - Represent and solve problems involving multiplication and division.
3.0A.C -Multiply and divide within 100.
3.0A.D - Solve problems involving the four operations, and identify and explain patterns in arithmetic.
4th Grade Common Core Major Clusters
4.0A.A - Use the four operations with whole numbers to solve problems.
5th Grade Common Core Major Clusters
5.0A.A - Write and interpret numerical expressions.